Germany Job Openings

Gunzilla Games

Senior VFX Artist

Frankfurt am Main

October 23, 2024

ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.
ABOUT THE JOB
Gunzilla Games is looking for a Senior VFX Artist who will add extra life to the environment, characters, weapons, and other assets on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, available as Early Access on Play Station®5, Xbox® Series X|S and PC now.

RESPONSIBILITIES
As a Senior VFX Artist, you will:
  • Create visual FX for all areas of the game, ranging from in-game assets to cinematics
  • Work closely with our Lead VFX artist to ensure a consistent style and quality level across all the various types of FX assets
  • Partner with our render engineers to develop new or improve upon existing technologies so as to push the bar of game FX forward, both visually and technically
  • Demonstrate creativity and technical ability within the constraints of console development
  • Develop assets optimized for current and next-generation consoles
  • Maintain a high visual quality bar within performance constraint
  • Troubleshoot and problem-solve visual effects-related issues
  • Actively develop and improve your skillset and abilities by staying aware of the industry trends and techniques, evaluating competition, and learning new software packages and traditional art method
REQUIREMENTS
  • 4+ years of experience as a professional FX artist for AAA games
  • At least 1 shipped AAA title as a VFX artist
  • Bachelor of Arts degree, or equivalent industry experience and training
  • Portfolio of realistic, high-quality real-time FX work
  • Proficiency in standard art packages like Maya and Photoshop
  • Good understanding of shader techniques as applied to visual effects
  • Experience in working with a game engine and implementing 3D work into the engine
  • Working knowledge of dynamics and simulations packages
  • Good communication, organizational, time management, and interpersonal skills
GUNZILLA OFFERS
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership
  • Some benefits may vary depending on Location & position

COME AS YOU ARE
Videogames are for everyone, so everyone should have the opportunity to create them. We're looking for a huge variety of unique life experiences to help shape the worlds we're developing, so promise your application will be given the same consideration as everyone else's, regardless of your background.
THE RECRUITMENT PROCESS
Here's what you can expect when applying at Gunzilla.
  • Click on "Apply Here" on the page of the role and send us your CV via email.
  • If selected to move to the next stage, you'll be contacted by a member of our recruitment team.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Zoom interviews will be conducted by your hiring manager, or you'll be invited to meet us at our recruiting studio.
  • Following your interview, we'll contact you either way.
  • If the interview went well but we feel you aren't suited to the specific role, we'll retain your details (with your permission) for future consideration.
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