Germany Job Openings

Ґанзілла

Lead Metagame & Monetization Designer

Frankfurt am Main

August 29, 2024

ABOUT GUNZILLA GAMES
Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry. Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.
The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).
OUR VALUES
  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB
Gunzilla Games are looking to recruit a Lead Metagame & Monetization Designer to join us helping to lead our metagame design team to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, due for release on Play Station®5, Xbox® Series X|S and PC.
RESPONSIBILITIES
As a Lead Metagame & Monetization Designer, you will:
  • Lead a team of game designers in creating, implementing, and managing a Metagame & Monetization Roadmaps ensuring alignment with the overall game vision and player experience.
  • Design and manage the metagame economy, including the creation of in-game features that promote engagement and revenue generation.
  • Collaborate with Design, Development, Production, and Product leadership to ensure that monetization systems are well-integrated and support overall game goals.
  • Partner with the Analytics Team to perform data analysis that informs the effectiveness of monetization strategies and supports data-driven decision-making.
  • Monitor trends in the game monetization field, ensuring that our strategies are innovative and aligned with industry best practices.
  • Participate in design reviews and provide constructive feedback to the team, ensuring the successful implementation of monetization and metagame features.
REQUIREMENTS
  • 5+ years of experience in game design with at least one shipped AAA title
  • Experience in systems design, monetization, and player engagement strategies.
  • Proven success in creating compelling and innovative systems, ideally in Battle Royale
  • Experience in leading and mentoring a team, fostering a collaborative and inclusive working environment.
  • Hands-on experience with Unreal Engine Editor.
  • Strong understanding of player psychology and engagement strategies.
  • Experience in user testing and analyzing player feedback to drive iterative design improvements.
  • Understanding of monetization strategies and player retention techniques.
  • Experience in designing and balancing progression and economy systems.
  • Familiarity with agile development methodologies and project management tools.
  • Ability to create and maintain comprehensive design documentation and specifications.
  • Strong problem-solving abilities and openness to changes.
BONUS
  • Experience with blockchain economies
GUNZILLA OFFERS*
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership
  • Some benefits may vary depending on Location & position

Франкфурт, DELondon, UKКиїв, UA
Game Design
Повний робочий день
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